
#import "InvaderBase.h"

@interface Devourer : CCNode
{
	CCSprite* mDevourer;
	CCSprite* mShield;
	CCParticleSystem* mEmitter;
	float mRadius;
	BOOL mShieldOn;
}

@property (nonatomic,readonly) BOOL isShieldOn;

-(bool)containPoint:(CGPoint)pos;
-(void)enableShield;
-(void)disableShield;
-(void)setDevourerPos:(CGPoint)pos;
-(bool)checkCollision:(InvaderBase*)ib;

@end